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We first previewed Capcom's newest 3D fighter, Rival Schools, back in issue Now that the game is more complete, we thought we'd give you an update on this awesome game that's part Street Fighter EX, part X-Men vs.
Street Fighter. Unfortunately, our newest beta still has Japanese text, but you can still get a good idea of what the game's about from our screenshots. In Japan, students and teachers from five rival high schools must "investigate" some mysterious kidnappings. In order to do so, they must fight other students and teachers until they can figure out what happened great game, lame premise.
You pick two of the 24 characters 16 regular, four secret from the arcade version and four new hidden fighters , one of whom is your main fighter and the other one your partner see sidebar. The fighters' moves are all Street Fighter in nature i.
You can throw, counter, juggle, side-step and build up a super meter to do team combos done by hitting corresponding punch and kick buttons together or super combos generally done with a double fireball or Dragon Punch motion. So what's new? Well, it looks like Capcom has learned a lesson from the way Namco does business. With Rival Schools, instead of getting a straight arcade to home port, we're going to be treated to something extra, a whole disc of extras to be exact Namco is renowned for putting bonus features in their arcade ports--see Point Blank or Tekken 3.
This second disk, called the Evolution Disk, is packed with new goodies. It has a Cooperation Mode, a two-player tag-team game where your partner controls the "Team Up Technique" and takes over if you swap characters in between rounds.
It also has a School Life Mode, an adventure game where you can create your own student. The Evolution Disk is also loaded with little fun items like minigames and Tournament Modes. This underrated fighter didn't make it big in the arcades due to low distribution and low sales, so these extras may prove vital in getting gamers to take a look at Rival Schools. The 24 characters and new modes should keep you busy for quite a while. Capcom's third 3D fighting game for home consoles, Rival Schools features gang-up beatdowns and other methods of mayhem.
Rival Schools is a two-disc set with a ton of extras: In addition to the regular arcade version, it includes a create-a-player mode, training mode, art gallery, and several mini games, such as a baseball home-run derby, a volleyball spike contest, and a soccer shootout.
Capcom has also added two new fighters to the regular lineup, along with some hidden characters. Rival Schools' graphics are extremely colorful. Every character displays excellent detail--from Ray's necktie to the very bouncy Tiffany--making them all look as good as those in Street Fighter EX Plus. The only sore spots are the occasional character breakup and some slowdown on certain stages.
Hopefully, these rough areas will be smoothed out by the time Rival Schools hits the shelves. The copy of Rival Schools we previewed featured superb controls, and the Dual Shock added fitting effects to the intense fights. Executing special and super moves was a snap, and the game had enough combos and juggles to satisfy even the most jaded fighting-game fan.
The biggest problem with the game's controls was that they're too masher-friendly, making it easy for a beginner to defeat a skilled opponent just by wildly hitting the buttons. Rival Schools is Capcom's answer for all of us critics who are tired of 15 million Street Fighter sequels.
Funny thing is, Rival Schools plays like most SF games if you can do a Dragon Punch or fireball, you'll feel right at home. Despite the obvious similarities. Rival Schools has enough going for it to let it stand on its own two feet. The characters and most of their moves are entirely new with the exception of guest star Sakura.
The team-up feature, although not quite as cool as tag teaming in the Vs. Did I mention Rival Schools is full of technique? Ditch 'N Spins. Throw Escapes. Tardy Counters. Lightning Crushes Even though Rival Schools is of the "flashy" variety meaning hit Super Dragon Punch combos and the such , timing and hardcore technique are still key.
A person could spend a heck of a long time mastering this game. A flashy technical fighter? I'm sold. But wait, there's more Capcom has given us a ton of extras: over 20 secret characters, hidden minigames, a very cool graded Lesson Mode and more. Rival Schools is one of the most stylish, fun-to-play fighting games I've played in a long time. Even if it were just a direct arcade port, I'd be satisfied, but the Evolution Disc makes it all that much better.
The minigames are a blast, and all of the little extras and cool options will keep you occupied for weeks. It's too bad they had to cut some stuff from the U. Great game.
There's something about this game that is so incredibly cool that I find myself utterly addicted to it. Maybe it's the fact that underneath all of the flash, showy effects and gorgeous graphics it's still an extremely satisfying fighting game with great control and plenty of depth. Even without all of the extra features it would be a fab game, but with them, it's guaranteed to keep fighting game fans satisfied post- Tekken 3. Like all Capcom fighters these days, Rival Schools blends technique from various other titles and molds it into a style all its own.
The outrageous attacks mask a game engine that is loaded with technique and combo possibilities. There are lots of secrets to unlock and plenty of team-up attacks to try.
The character designs which can be viewed later in the game are among some of the best Capcom has done. Rival Schools is Capcom's arcade 3D fighting game that was well-received by gamers, in spite of its low-hype, low-key status. The game's cast is made up of 14 all-new characters no Ken and Ryu, believe it or not.
They are divided among five high schools, making four teams of three and one team of two. You pick one high school and two of its members to fight with one main fighter and one substitute. Street Fighter except you can only sub in your teammate after the fight Your main character has all the Capcom frills: special moves, chain combos like in Star Gladiator or SF Alpha , counters, air blocking, throws and super combos.
You can also call in your teammate for special team combos. These are both offensive and defensive in nature. For example, one team combo may be a Double Spiraling Dragon Punch, another may heal or pump up the super meter of, the current fighter. Although this game has a fresh look and feel to it, it's still a Street Fighter game at heart. If you're a die-hard SF fan like many of us still are , and you missed this game in the arcades, make sure you don't overlook Rival Schools.
It may just surprise you. Even without all of the extra features it would be a fab game, but with them, it's guaranteed to keep fighting game fans satisfied post-Tekken 3. Rival Schools on the PlayStation gets bonus credit for being more than the usual run-of-the-mill arcade port.
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